// dizi.c

#include <ansi.h>

inherit NPC;

void create()
{
    set_name("弟子", ({"dizi"}));
    set("title", HIY"神龙教"NOR);
    set("long",
            "这是一个神龙教弟子，混身透着一股邪气。\n"
    );

    set("gender", "男性");
    set("attitude", "peaceful");

    set("age", 20 + random(30));
    set("shen_type", -1);
    set("str", 25 + random(10));
    set("dex", 25 + random(10));
    set("max_qi", 200);
    set("max_jing", 150);
    set("neili", 200);
    set("max_neili", 200);
    set("jiaji", 5 + random(5));
    set("combat_exp", 10000 + random(10000));

    set_skill("force", 40);
    set_skill("dodge", 40);
    set_skill("unarmed", 40);
    set_skill("parry", 40);
    set_skill("sword", 50);
    set_skill("blade", 50);
        set("chat_chance", 3);
        set("chat_msg", ({
"年轻弟子忽然高声叫道：教主宝训，时刻在心，建功克敌，无事不成！\n",
"年轻弟子忽然齐声叫道：众志齐心可成城，威震天下无比伦！\n",
"年轻弟子忽然齐声叫道：神龙飞天齐仰望，教主声威盖八方！\n",
"年轻弟子忽然齐声叫道：乘风破浪逞英豪，教主如同日月光！\n",
"年轻弟子齐声叫道：教主永享仙福，寿与天齐！\n",
        }) );

    setup();
        carry_object("/d/shenlong/obj/xionghuang")->wield();
    carry_object("/clone/weapon/changjian")->wield();
    carry_object("/clone/misc/cloth")->wear();
}

#include "sldizi.h"
